#[repr(u8)]
enum RenderingPass {
    Background,
    SubpixelPass1,
    SubpixelPass2,
    SubpixelPass3,
}
Expand description

Rendering passes, for both GLES2 and GLSL3 renderer.

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Background

Rendering pass used to render background color in text shaders.

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SubpixelPass1

The first pass to render text with both GLES2 and GLSL3 renderers.

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SubpixelPass2

The second pass to render text with GLES2 renderer.

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SubpixelPass3

The third pass to render text with GLES2 renderer.

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