pub struct FrameTimer {
    base: Instant,
    last_synced_timestamp: Instant,
    refresh_interval: Duration,
}
Expand description

The frame timer state.

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§base: Instant

Base timestamp used to compute sync points.

§last_synced_timestamp: Instant

The last timestamp we synced to.

§refresh_interval: Duration

The refresh rate we’ve used to compute sync timestamps.

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impl FrameTimer

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pub fn new() -> Self

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pub fn compute_timeout(&mut self, refresh_interval: Duration) -> Duration

Compute the delay that we should use to achieve the target frame rate.

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