Uses of Class
org.sunflow.math.Vector3
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Uses of Vector3 in org.sunflow
Methods in org.sunflow with parameters of type Vector3 Modifier and Type Method Description void
FileSunflowAPI. parameter(java.lang.String name, Vector3 value)
void
SunflowAPI. parameter(java.lang.String name, Vector3 value)
void
SunflowAPIInterface. parameter(java.lang.String name, Vector3 value)
Declare a parameter with the specified name and value. -
Uses of Vector3 in org.sunflow.core
Fields in org.sunflow.core declared as Vector3 Modifier and Type Field Description private Vector3
ShadingState. n
private Vector3
ShadingState. ng
Methods in org.sunflow.core that return Vector3 Modifier and Type Method Description Vector3
Texture. getBump(float x, float y, OrthoNormalBasis basis, float scale)
Vector3
Ray. getDirection()
Creates a vector to represent the direction of the ray.Vector3
ShadingState. getGeoNormal()
Gets the geometric normal of the current hit point.Vector3
ShadingState. getNormal()
Get shading normal at the hit point.Vector3
Texture. getNormal(float x, float y, OrthoNormalBasis basis)
Vector3
ParameterList. getVector(java.lang.String name, Vector3 defaultValue)
Get the specified vector parameter from this list.private Vector3
ParameterList.Parameter. getVector()
Vector3
ShadingState. transformNormalObjectToWorld(Vector3 n)
Transform the given normal from object space to world space.Vector3
ShadingState. transformNormalWorldToObject(Vector3 n)
Transform the given normal from world space to object space.Vector3
ShadingState. transformVectorObjectToWorld(Vector3 v)
Transform the given vector from object space to world space.Vector3
ShadingState. transformVectorWorldToObject(Vector3 v)
Transform the given vector from world space to object space.Methods in org.sunflow.core with parameters of type Vector3 Modifier and Type Method Description float
LightSample. dot(Vector3 v)
Compute a dot product between the current shadow ray direction and the specified vector.float
Ray. dot(Vector3 v)
Computes the dot product of an arbitrary vector with the direction of the ray.void
LightSource. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
Gets a photon to emit from this light source by setting each of the arguments.Color
GlobalPhotonMapInterface. getRadiance(Point3 p, Vector3 n)
Lookup the global diffuse radiance at the specified surface point.Vector3
ParameterList. getVector(java.lang.String name, Vector3 defaultValue)
Get the specified vector parameter from this list.void
PhotonStore. store(ShadingState state, Vector3 dir, Color power, Color diffuse)
Store the specified photon.void
ShadingState. storePhoton(Vector3 dir, Color power, Color diffuse)
Records a photon at the specified location.Vector3
ShadingState. transformNormalObjectToWorld(Vector3 n)
Transform the given normal from object space to world space.Vector3
ShadingState. transformNormalWorldToObject(Vector3 n)
Transform the given normal from world space to object space.Vector3
ShadingState. transformVectorObjectToWorld(Vector3 v)
Transform the given vector from object space to world space.Vector3
ShadingState. transformVectorWorldToObject(Vector3 v)
Transform the given vector from world space to object space.Constructors in org.sunflow.core with parameters of type Vector3 Constructor Description Ray(Point3 o, Vector3 d)
Creates a new ray that points from the given origin to the given direction. -
Uses of Vector3 in org.sunflow.core.gi
Fields in org.sunflow.core.gi declared as Vector3 Modifier and Type Field Description (package private) Vector3
InstantGI.PointLight. n
private Vector3
FakeGIEngine. up
Methods in org.sunflow.core.gi with parameters of type Vector3 Modifier and Type Method Description private Color
IrradianceCacheGIEngine. getIrradiance(Point3 p, Vector3 n)
private void
IrradianceCacheGIEngine. insert(Point3 p, Vector3 n, float r0, Color irr)
void
InstantGI.PointLightStore. store(ShadingState state, Vector3 dir, Color power, Color diffuse)
Constructors in org.sunflow.core.gi with parameters of type Vector3 Constructor Description Sample(Point3 p, Vector3 n)
Sample(Point3 p, Vector3 n, float r0, Color irr)
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Uses of Vector3 in org.sunflow.core.light
Fields in org.sunflow.core.light declared as Vector3 Modifier and Type Field Description private Vector3
DirectionalSpotlight. dir
private Vector3[]
ImageBasedLight. lowSamples
private Vector3[]
TriangleMeshLight. ngs
private Vector3[]
ImageBasedLight. samples
private Vector3
SunSkyLight. sunDir
private Vector3
SunSkyLight. sunDirWorld
Methods in org.sunflow.core.light that return Vector3 Modifier and Type Method Description private Vector3
ImageBasedLight. getDirection(float u, float v)
private Vector3
SunSkyLight. getDirection(float u, float v)
Methods in org.sunflow.core.light with parameters of type Vector3 Modifier and Type Method Description private void
ImageBasedLight. generateFixedSamples(Vector3[] samples, Color[] colors)
private Color
ImageBasedLight. getColor(Vector3 dir)
void
DirectionalSpotlight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
ImageBasedLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
PointLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
SphereLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
SunSkyLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
TriangleMeshLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
private Color
SunSkyLight. getSkyRGB(Vector3 dir)
private void
ImageBasedLight. updateBasis(Vector3 center, Vector3 up)
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Uses of Vector3 in org.sunflow.core.parser
Methods in org.sunflow.core.parser that return Vector3 Modifier and Type Method Description private Vector3
DAEParser. parseVector(java.lang.String vectorString)
private Vector3
SCAbstractParser. parseVector()
protected Vector3
SCParser. parseVector()
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Uses of Vector3 in org.sunflow.core.photonmap
Fields in org.sunflow.core.photonmap declared as Vector3 Modifier and Type Field Description (package private) Vector3
GridPhotonMap.PhotonGroup. normal
Methods in org.sunflow.core.photonmap with parameters of type Vector3 Modifier and Type Method Description Color
GlobalPhotonMap. getRadiance(Point3 p, Vector3 n)
Color
GridPhotonMap. getRadiance(Point3 p, Vector3 n)
void
CausticPhotonMap. store(ShadingState state, Vector3 dir, Color power, Color diffuse)
void
GlobalPhotonMap. store(ShadingState state, Vector3 dir, Color power, Color diffuse)
void
GridPhotonMap. store(ShadingState state, Vector3 dir, Color power, Color diffuse)
Constructors in org.sunflow.core.photonmap with parameters of type Vector3 Constructor Description Photon(Point3 p, Vector3 dir, Color power)
Photon(Point3 p, Vector3 n, Vector3 dir, Color power, Color diffuse)
PhotonGroup(int id, Vector3 n)
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Uses of Vector3 in org.sunflow.core.primitive
Fields in org.sunflow.core.primitive declared as Vector3 Modifier and Type Field Description private Vector3
SphereFlake. axis
private Vector3
Plane. normal
Methods in org.sunflow.core.primitive that return Vector3 Modifier and Type Method Description private Vector3
Hair. getTangent(int line, int v0, float v)
Methods in org.sunflow.core.primitive with parameters of type Vector3 Modifier and Type Method Description void
CornellBox. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
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Uses of Vector3 in org.sunflow.core.shader
Methods in org.sunflow.core.shader with parameters of type Vector3 Modifier and Type Method Description private float
AnisotropicWardShader. brdf(Vector3 i, Vector3 o, OrthoNormalBasis basis)
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Uses of Vector3 in org.sunflow.core.tesselatable
Methods in org.sunflow.core.tesselatable with parameters of type Vector3 Modifier and Type Method Description private void
BezierMesh. getPatchPoint(float u, float v, float[] ctrl, float[] bu, float[] bv, float[] bdu, float[] bdv, Point3 p, Vector3 n)
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Uses of Vector3 in org.sunflow.math
Fields in org.sunflow.math declared as Vector3 Modifier and Type Field Description private Vector3
OrthoNormalBasis. u
private Vector3
OrthoNormalBasis. v
private Vector3
OrthoNormalBasis. w
Methods in org.sunflow.math that return Vector3 Modifier and Type Method Description static Vector3
Vector3. add(Vector3 v1, Vector3 v2, Vector3 dest)
static Vector3
Vector3. cross(Vector3 v1, Vector3 v2, Vector3 dest)
static Vector3
Vector3. decode(short n)
static Vector3
Vector3. decode(short n, Vector3 dest)
Vector3
Vector3. div(float d)
Vector3
Vector3. div(float d, Vector3 dest)
Vector3
BoundingBox. getExtents()
Gets the extents vector for the box.Vector3
Vector3. mul(float s)
Vector3
Vector3. mul(float s, Vector3 dest)
Vector3
Vector3. negate()
Vector3
Vector3. negate(Vector3 dest)
static Vector3
PerlinVector. noise(float x)
static Vector3
PerlinVector. noise(float x, float y)
static Vector3
PerlinVector. noise(float x, float y, float z)
static Vector3
PerlinVector. noise(float x, float y, float z, float t)
static Vector3
PerlinVector. noise(Point2 p)
static Vector3
PerlinVector. noise(Point3 p)
static Vector3
PerlinVector. noise(Point3 p, float t)
static Vector3
Point3. normal(Point3 p0, Point3 p1, Point3 p2)
static Vector3
Point3. normal(Point3 p0, Point3 p1, Point3 p2, Vector3 dest)
Vector3
Vector3. normalize()
Vector3
Vector3. normalize(Vector3 dest)
static Vector3
PerlinVector. pnoise(float x, float period)
static Vector3
PerlinVector. pnoise(float x, float y, float w, float h)
static Vector3
PerlinVector. pnoise(float x, float y, float z, float w, float h, float d)
static Vector3
PerlinVector. pnoise(float x, float y, float z, float t, float w, float h, float d, float p)
static Vector3
PerlinVector. pnoise(Point2 p, float periodx, float periody)
static Vector3
PerlinVector. pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static Vector3
PerlinVector. pnoise(Point3 p, Vector3 period)
Vector3
Vector3. set(float x, float y, float z)
Vector3
Vector3. set(Vector3 v)
static Vector3
PerlinVector. snoise(float x)
static Vector3
PerlinVector. snoise(float x, float y)
static Vector3
PerlinVector. snoise(float x, float y, float z)
static Vector3
PerlinVector. snoise(float x, float y, float z, float t)
static Vector3
PerlinVector. snoise(Point2 p)
static Vector3
PerlinVector. snoise(Point3 p)
static Vector3
PerlinVector. snoise(Point3 p, float t)
static Vector3
PerlinVector. spnoise(float x, float period)
static Vector3
PerlinVector. spnoise(float x, float y, float w, float h)
static Vector3
PerlinVector. spnoise(float x, float y, float z, float w, float h, float d)
static Vector3
PerlinVector. spnoise(float x, float y, float z, float t, float w, float h, float d, float p)
static Vector3
PerlinVector. spnoise(Point2 p, float periodx, float periody)
static Vector3
PerlinVector. spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static Vector3
PerlinVector. spnoise(Point3 p, Vector3 period)
static Vector3
Point3. sub(Point3 p1, Point3 p2, Vector3 dest)
static Vector3
Vector3. sub(Vector3 v1, Vector3 v2, Vector3 dest)
Vector3
OrthoNormalBasis. transform(Vector3 a)
Vector3
OrthoNormalBasis. transform(Vector3 a, Vector3 dest)
Vector3
Matrix4. transformTransposeV(Vector3 v)
Computes (this^T)*v and returns the result as a new Vector3 object.Vector3
Matrix4. transformV(Vector3 v)
Computes this*v and returns the result as a new Vector3 object.Vector3
OrthoNormalBasis. untransform(Vector3 a)
Vector3
OrthoNormalBasis. untransform(Vector3 a, Vector3 dest)
Methods in org.sunflow.math with parameters of type Vector3 Modifier and Type Method Description static Point3
Point3. add(Point3 p, Vector3 v, Point3 dest)
static Vector3
Vector3. add(Vector3 v1, Vector3 v2, Vector3 dest)
static Vector3
Vector3. cross(Vector3 v1, Vector3 v2, Vector3 dest)
static Vector3
Vector3. decode(short n, Vector3 dest)
Vector3
Vector3. div(float d, Vector3 dest)
static float
Vector3. dot(Vector3 v1, Vector3 v2)
static Matrix4
Matrix4. lookAt(Point3 eye, Point3 target, Vector3 up)
Creates a camera positioning matrix from the given eye and target points and up vector.static OrthoNormalBasis
OrthoNormalBasis. makeFromW(Vector3 w)
static OrthoNormalBasis
OrthoNormalBasis. makeFromWV(Vector3 w, Vector3 v)
Vector3
Vector3. mul(float s, Vector3 dest)
Vector3
Vector3. negate(Vector3 dest)
static Vector3
Point3. normal(Point3 p0, Point3 p1, Point3 p2, Vector3 dest)
Vector3
Vector3. normalize(Vector3 dest)
static float
PerlinScalar. pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static float
PerlinScalar. pnoise(Point3 p, Vector3 period)
static Vector3
PerlinVector. pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static Vector3
PerlinVector. pnoise(Point3 p, Vector3 period)
Vector3
Vector3. set(Vector3 v)
static float
PerlinScalar. spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static float
PerlinScalar. spnoise(Point3 p, Vector3 period)
static Vector3
PerlinVector. spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static Vector3
PerlinVector. spnoise(Point3 p, Vector3 period)
static Vector3
Point3. sub(Point3 p1, Point3 p2, Vector3 dest)
static Vector3
Vector3. sub(Vector3 v1, Vector3 v2, Vector3 dest)
Vector3
OrthoNormalBasis. transform(Vector3 a)
Vector3
OrthoNormalBasis. transform(Vector3 a, Vector3 dest)
Vector3
Matrix4. transformTransposeV(Vector3 v)
Computes (this^T)*v and returns the result as a new Vector3 object.Vector3
Matrix4. transformV(Vector3 v)
Computes this*v and returns the result as a new Vector3 object.Vector3
OrthoNormalBasis. untransform(Vector3 a)
Vector3
OrthoNormalBasis. untransform(Vector3 a, Vector3 dest)
float
OrthoNormalBasis. untransformX(Vector3 a)
float
OrthoNormalBasis. untransformY(Vector3 a)
float
OrthoNormalBasis. untransformZ(Vector3 a)
Constructors in org.sunflow.math with parameters of type Vector3 Constructor Description Vector3(Vector3 v)
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