Modifier and Type | Method and Description |
---|---|
void |
glActiveTexture(int texture) |
void |
glAlphaFunc(int func,
float ref) |
void |
glAlphaFuncx(int func,
int ref) |
void |
glBindTexture(int target,
int texture) |
void |
glBlendFunc(int sfactor,
int dfactor) |
void |
glClear(int mask) |
void |
glClearColor(float red,
float green,
float blue,
float alpha) |
void |
glClearColorx(int red,
int green,
int blue,
int alpha) |
void |
glClearDepthf(float depth) |
void |
glClearDepthx(int depth) |
void |
glClearStencil(int s) |
void |
glClientActiveTexture(int texture) |
void |
glColor4f(float red,
float green,
float blue,
float alpha) |
void |
glColor4x(int red,
int green,
int blue,
int alpha) |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
void |
glColorPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data) |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
void |
glCullFace(int mode) |
void |
glDeleteTextures(int n,
int[] textures,
int offset) |
void |
glDeleteTextures(int n,
IntBuffer textures) |
void |
glDepthFunc(int func) |
void |
glDepthMask(boolean flag) |
void |
glDepthRangef(float zNear,
float zFar) |
void |
glDepthRangex(int zNear,
int zFar) |
void |
glDisable(int cap) |
void |
glDisableClientState(int array) |
void |
glDrawArrays(int mode,
int first,
int count) |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices) |
void |
glEnable(int cap) |
void |
glEnableClientState(int array) |
void |
glFinish() |
void |
glFlush() |
void |
glFogf(int pname,
float param) |
void |
glFogfv(int pname,
float[] params,
int offset) |
void |
glFogfv(int pname,
FloatBuffer params) |
void |
glFogx(int pname,
int param) |
void |
glFogxv(int pname,
int[] params,
int offset) |
void |
glFogxv(int pname,
IntBuffer params) |
void |
glFrontFace(int mode) |
void |
glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar) |
void |
glFrustumx(int left,
int right,
int bottom,
int top,
int zNear,
int zFar) |
void |
glGenTextures(int n,
int[] textures,
int offset) |
void |
glGenTextures(int n,
IntBuffer textures) |
int |
glGetError() |
void |
glGetIntegerv(int pname,
int[] params,
int offset) |
void |
glGetIntegerv(int pname,
IntBuffer params) |
String |
glGetString(int name) |
void |
glHint(int target,
int mode) |
void |
glLightf(int light,
int pname,
float param) |
void |
glLightfv(int light,
int pname,
float[] params,
int offset) |
void |
glLightfv(int light,
int pname,
FloatBuffer params) |
void |
glLightModelf(int pname,
float param) |
void |
glLightModelfv(int pname,
float[] params,
int offset) |
void |
glLightModelfv(int pname,
FloatBuffer params) |
void |
glLightModelx(int pname,
int param) |
void |
glLightModelxv(int pname,
int[] params,
int offset) |
void |
glLightModelxv(int pname,
IntBuffer params) |
void |
glLightx(int light,
int pname,
int param) |
void |
glLightxv(int light,
int pname,
int[] params,
int offset) |
void |
glLightxv(int light,
int pname,
IntBuffer params) |
void |
glLineWidth(float width) |
void |
glLineWidthx(int width) |
void |
glLoadIdentity() |
void |
glLoadMatrixf(float[] m,
int offset) |
void |
glLoadMatrixf(FloatBuffer m) |
void |
glLoadMatrixx(int[] m,
int offset) |
void |
glLoadMatrixx(IntBuffer m) |
void |
glLogicOp(int opcode) |
void |
glMaterialf(int face,
int pname,
float param) |
void |
glMaterialfv(int face,
int pname,
float[] params,
int offset) |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params) |
void |
glMaterialx(int face,
int pname,
int param) |
void |
glMaterialxv(int face,
int pname,
int[] params,
int offset) |
void |
glMaterialxv(int face,
int pname,
IntBuffer params) |
void |
glMatrixMode(int mode) |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q) |
void |
glMultiTexCoord4x(int target,
int s,
int t,
int r,
int q) |
void |
glMultMatrixf(float[] m,
int offset) |
void |
glMultMatrixf(FloatBuffer m) |
void |
glMultMatrixx(int[] m,
int offset) |
void |
glMultMatrixx(IntBuffer m) |
void |
glNormal3f(float nx,
float ny,
float nz) |
void |
glNormal3x(int nx,
int ny,
int nz) |
void |
glNormalPointer(int type,
int stride,
Buffer pointer) |
void |
glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar) |
void |
glOrthox(int left,
int right,
int bottom,
int top,
int zNear,
int zFar) |
void |
glPixelStorei(int pname,
int param) |
void |
glPointSize(float size) |
void |
glPointSizex(int size) |
void |
glPolygonOffset(float factor,
float units) |
void |
glPolygonOffsetx(int factor,
int units) |
void |
glPopMatrix() |
void |
glPushMatrix() |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glRotatef(float angle,
float x,
float y,
float z) |
void |
glRotatex(int angle,
int x,
int y,
int z) |
void |
glSampleCoverage(float value,
boolean invert) |
void |
glSampleCoveragex(int value,
boolean invert) |
void |
glScalef(float x,
float y,
float z) |
void |
glScalex(int x,
int y,
int z) |
void |
glScissor(int x,
int y,
int width,
int height) |
void |
glShadeModel(int mode) |
void |
glStencilFunc(int func,
int ref,
int mask) |
void |
glStencilMask(int mask) |
void |
glStencilOp(int fail,
int zfail,
int zpass) |
void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glTexEnvf(int target,
int pname,
float param) |
void |
glTexEnvfv(int target,
int pname,
float[] params,
int offset) |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params) |
void |
glTexEnvx(int target,
int pname,
int param) |
void |
glTexEnvxv(int target,
int pname,
int[] params,
int offset) |
void |
glTexEnvxv(int target,
int pname,
IntBuffer params) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexParameterf(int target,
int pname,
float param) |
void |
glTexParameterx(int target,
int pname,
int param) |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glTranslatef(float x,
float y,
float z) |
void |
glTranslatex(int x,
int y,
int z) |
void |
glVertexPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glViewport(int x,
int y,
int width,
int height) |
static final int GL_ADD
static final int GL_ALIASED_LINE_WIDTH_RANGE
static final int GL_ALIASED_POINT_SIZE_RANGE
static final int GL_ALPHA
static final int GL_ALPHA_BITS
static final int GL_ALPHA_TEST
static final int GL_ALWAYS
static final int GL_AMBIENT
static final int GL_AMBIENT_AND_DIFFUSE
static final int GL_AND
static final int GL_AND_INVERTED
static final int GL_AND_REVERSE
static final int GL_BACK
static final int GL_BLEND
static final int GL_BLUE_BITS
static final int GL_BYTE
static final int GL_CCW
static final int GL_CLAMP_TO_EDGE
static final int GL_CLEAR
static final int GL_COLOR_ARRAY
static final int GL_COLOR_BUFFER_BIT
static final int GL_COLOR_LOGIC_OP
static final int GL_COLOR_MATERIAL
static final int GL_COMPRESSED_TEXTURE_FORMATS
static final int GL_CONSTANT_ATTENUATION
static final int GL_COPY
static final int GL_COPY_INVERTED
static final int GL_CULL_FACE
static final int GL_CW
static final int GL_DECAL
static final int GL_DECR
static final int GL_DEPTH_BITS
static final int GL_DEPTH_BUFFER_BIT
static final int GL_DEPTH_TEST
static final int GL_DIFFUSE
static final int GL_DITHER
static final int GL_DONT_CARE
static final int GL_DST_ALPHA
static final int GL_DST_COLOR
static final int GL_EMISSION
static final int GL_EQUAL
static final int GL_EQUIV
static final int GL_EXP
static final int GL_EXP2
static final int GL_EXTENSIONS
static final int GL_FALSE
static final int GL_FASTEST
static final int GL_FIXED
static final int GL_FLAT
static final int GL_FLOAT
static final int GL_FOG
static final int GL_FOG_COLOR
static final int GL_FOG_DENSITY
static final int GL_FOG_END
static final int GL_FOG_HINT
static final int GL_FOG_MODE
static final int GL_FOG_START
static final int GL_FRONT
static final int GL_FRONT_AND_BACK
static final int GL_GEQUAL
static final int GL_GREATER
static final int GL_GREEN_BITS
static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
static final int GL_INCR
static final int GL_INVALID_ENUM
static final int GL_INVALID_OPERATION
static final int GL_INVALID_VALUE
static final int GL_INVERT
static final int GL_KEEP
static final int GL_LEQUAL
static final int GL_LESS
static final int GL_LIGHT_MODEL_AMBIENT
static final int GL_LIGHT_MODEL_TWO_SIDE
static final int GL_LIGHT0
static final int GL_LIGHT1
static final int GL_LIGHT2
static final int GL_LIGHT3
static final int GL_LIGHT4
static final int GL_LIGHT5
static final int GL_LIGHT6
static final int GL_LIGHT7
static final int GL_LIGHTING
static final int GL_LINE_LOOP
static final int GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH_HINT
static final int GL_LINE_STRIP
static final int GL_LINEAR
static final int GL_LINEAR_ATTENUATION
static final int GL_LINEAR_MIPMAP_LINEAR
static final int GL_LINEAR_MIPMAP_NEAREST
static final int GL_LINES
static final int GL_LUMINANCE
static final int GL_LUMINANCE_ALPHA
static final int GL_MAX_ELEMENTS_INDICES
static final int GL_MAX_ELEMENTS_VERTICES
static final int GL_MAX_LIGHTS
static final int GL_MAX_MODELVIEW_STACK_DEPTH
static final int GL_MAX_PROJECTION_STACK_DEPTH
static final int GL_MAX_TEXTURE_SIZE
static final int GL_MAX_TEXTURE_STACK_DEPTH
static final int GL_MAX_TEXTURE_UNITS
static final int GL_MAX_VIEWPORT_DIMS
static final int GL_MODELVIEW
static final int GL_MODULATE
static final int GL_MULTISAMPLE
static final int GL_NAND
static final int GL_NEAREST
static final int GL_NEAREST_MIPMAP_LINEAR
static final int GL_NEAREST_MIPMAP_NEAREST
static final int GL_NEVER
static final int GL_NICEST
static final int GL_NO_ERROR
static final int GL_NOOP
static final int GL_NOR
static final int GL_NORMAL_ARRAY
static final int GL_NORMALIZE
static final int GL_NOTEQUAL
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
static final int GL_ONE
static final int GL_ONE_MINUS_DST_ALPHA
static final int GL_ONE_MINUS_DST_COLOR
static final int GL_ONE_MINUS_SRC_ALPHA
static final int GL_ONE_MINUS_SRC_COLOR
static final int GL_OR
static final int GL_OR_INVERTED
static final int GL_OR_REVERSE
static final int GL_OUT_OF_MEMORY
static final int GL_PACK_ALIGNMENT
static final int GL_PALETTE4_R5_G6_B5_OES
static final int GL_PALETTE4_RGB5_A1_OES
static final int GL_PALETTE4_RGB8_OES
static final int GL_PALETTE4_RGBA4_OES
static final int GL_PALETTE4_RGBA8_OES
static final int GL_PALETTE8_R5_G6_B5_OES
static final int GL_PALETTE8_RGB5_A1_OES
static final int GL_PALETTE8_RGB8_OES
static final int GL_PALETTE8_RGBA4_OES
static final int GL_PALETTE8_RGBA8_OES
static final int GL_PERSPECTIVE_CORRECTION_HINT
static final int GL_POINT_SMOOTH
static final int GL_POINT_SMOOTH_HINT
static final int GL_POINTS
static final int GL_POINT_FADE_THRESHOLD_SIZE
static final int GL_POINT_SIZE
static final int GL_POLYGON_OFFSET_FILL
static final int GL_POLYGON_SMOOTH_HINT
static final int GL_POSITION
static final int GL_PROJECTION
static final int GL_QUADRATIC_ATTENUATION
static final int GL_RED_BITS
static final int GL_RENDERER
static final int GL_REPEAT
static final int GL_REPLACE
static final int GL_RESCALE_NORMAL
static final int GL_RGB
static final int GL_RGBA
static final int GL_SAMPLE_ALPHA_TO_COVERAGE
static final int GL_SAMPLE_ALPHA_TO_ONE
static final int GL_SAMPLE_COVERAGE
static final int GL_SCISSOR_TEST
static final int GL_SET
static final int GL_SHININESS
static final int GL_SHORT
static final int GL_SMOOTH
static final int GL_SMOOTH_LINE_WIDTH_RANGE
static final int GL_SMOOTH_POINT_SIZE_RANGE
static final int GL_SPECULAR
static final int GL_SPOT_CUTOFF
static final int GL_SPOT_DIRECTION
static final int GL_SPOT_EXPONENT
static final int GL_SRC_ALPHA
static final int GL_SRC_ALPHA_SATURATE
static final int GL_SRC_COLOR
static final int GL_STACK_OVERFLOW
static final int GL_STACK_UNDERFLOW
static final int GL_STENCIL_BITS
static final int GL_STENCIL_BUFFER_BIT
static final int GL_STENCIL_TEST
static final int GL_SUBPIXEL_BITS
static final int GL_TEXTURE
static final int GL_TEXTURE_2D
static final int GL_TEXTURE_COORD_ARRAY
static final int GL_TEXTURE_ENV
static final int GL_TEXTURE_ENV_COLOR
static final int GL_TEXTURE_ENV_MODE
static final int GL_TEXTURE_MAG_FILTER
static final int GL_TEXTURE_MIN_FILTER
static final int GL_TEXTURE_WRAP_S
static final int GL_TEXTURE_WRAP_T
static final int GL_TEXTURE0
static final int GL_TEXTURE1
static final int GL_TEXTURE2
static final int GL_TEXTURE3
static final int GL_TEXTURE4
static final int GL_TEXTURE5
static final int GL_TEXTURE6
static final int GL_TEXTURE7
static final int GL_TEXTURE8
static final int GL_TEXTURE9
static final int GL_TEXTURE10
static final int GL_TEXTURE11
static final int GL_TEXTURE12
static final int GL_TEXTURE13
static final int GL_TEXTURE14
static final int GL_TEXTURE15
static final int GL_TEXTURE16
static final int GL_TEXTURE17
static final int GL_TEXTURE18
static final int GL_TEXTURE19
static final int GL_TEXTURE20
static final int GL_TEXTURE21
static final int GL_TEXTURE22
static final int GL_TEXTURE23
static final int GL_TEXTURE24
static final int GL_TEXTURE25
static final int GL_TEXTURE26
static final int GL_TEXTURE27
static final int GL_TEXTURE28
static final int GL_TEXTURE29
static final int GL_TEXTURE30
static final int GL_TEXTURE31
static final int GL_TRIANGLE_FAN
static final int GL_TRIANGLE_STRIP
static final int GL_TRIANGLES
static final int GL_TRUE
static final int GL_UNPACK_ALIGNMENT
static final int GL_UNSIGNED_BYTE
static final int GL_UNSIGNED_SHORT
static final int GL_UNSIGNED_SHORT_4_4_4_4
static final int GL_UNSIGNED_SHORT_5_5_5_1
static final int GL_UNSIGNED_SHORT_5_6_5
static final int GL_VENDOR
static final int GL_VERSION
static final int GL_VERTEX_ARRAY
static final int GL_XOR
static final int GL_ZERO
void glActiveTexture(int texture)
void glAlphaFunc(int func, float ref)
void glAlphaFuncx(int func, int ref)
void glBindTexture(int target, int texture)
void glBlendFunc(int sfactor, int dfactor)
void glClear(int mask)
void glClearColor(float red, float green, float blue, float alpha)
void glClearColorx(int red, int green, int blue, int alpha)
void glClearDepthf(float depth)
void glClearDepthx(int depth)
void glClearStencil(int s)
void glClientActiveTexture(int texture)
void glColor4f(float red, float green, float blue, float alpha)
void glColor4x(int red, int green, int blue, int alpha)
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorPointer(int size, int type, int stride, Buffer pointer)
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCullFace(int mode)
void glDeleteTextures(int n, int[] textures, int offset)
void glDeleteTextures(int n, IntBuffer textures)
void glDepthFunc(int func)
void glDepthMask(boolean flag)
void glDepthRangef(float zNear, float zFar)
void glDepthRangex(int zNear, int zFar)
void glDisable(int cap)
void glDisableClientState(int array)
void glDrawArrays(int mode, int first, int count)
void glDrawElements(int mode, int count, int type, Buffer indices)
void glEnable(int cap)
void glEnableClientState(int array)
void glFinish()
void glFlush()
void glFogf(int pname, float param)
void glFogfv(int pname, float[] params, int offset)
void glFogfv(int pname, FloatBuffer params)
void glFogx(int pname, int param)
void glFogxv(int pname, int[] params, int offset)
void glFogxv(int pname, IntBuffer params)
void glFrontFace(int mode)
void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
void glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)
void glGenTextures(int n, int[] textures, int offset)
void glGenTextures(int n, IntBuffer textures)
int glGetError()
void glGetIntegerv(int pname, int[] params, int offset)
void glGetIntegerv(int pname, IntBuffer params)
String glGetString(int name)
void glHint(int target, int mode)
void glLightModelf(int pname, float param)
void glLightModelfv(int pname, float[] params, int offset)
void glLightModelfv(int pname, FloatBuffer params)
void glLightModelx(int pname, int param)
void glLightModelxv(int pname, int[] params, int offset)
void glLightModelxv(int pname, IntBuffer params)
void glLightf(int light, int pname, float param)
void glLightfv(int light, int pname, float[] params, int offset)
void glLightfv(int light, int pname, FloatBuffer params)
void glLightx(int light, int pname, int param)
void glLightxv(int light, int pname, int[] params, int offset)
void glLightxv(int light, int pname, IntBuffer params)
void glLineWidth(float width)
void glLineWidthx(int width)
void glLoadIdentity()
void glLoadMatrixf(float[] m, int offset)
void glLoadMatrixf(FloatBuffer m)
void glLoadMatrixx(int[] m, int offset)
void glLoadMatrixx(IntBuffer m)
void glLogicOp(int opcode)
void glMaterialf(int face, int pname, float param)
void glMaterialfv(int face, int pname, float[] params, int offset)
void glMaterialfv(int face, int pname, FloatBuffer params)
void glMaterialx(int face, int pname, int param)
void glMaterialxv(int face, int pname, int[] params, int offset)
void glMaterialxv(int face, int pname, IntBuffer params)
void glMatrixMode(int mode)
void glMultMatrixf(float[] m, int offset)
void glMultMatrixf(FloatBuffer m)
void glMultMatrixx(int[] m, int offset)
void glMultMatrixx(IntBuffer m)
void glMultiTexCoord4f(int target, float s, float t, float r, float q)
void glMultiTexCoord4x(int target, int s, int t, int r, int q)
void glNormal3f(float nx, float ny, float nz)
void glNormal3x(int nx, int ny, int nz)
void glNormalPointer(int type, int stride, Buffer pointer)
void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
void glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)
void glPixelStorei(int pname, int param)
void glPointSize(float size)
void glPointSizex(int size)
void glPolygonOffset(float factor, float units)
void glPolygonOffsetx(int factor, int units)
void glPopMatrix()
void glPushMatrix()
void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glRotatef(float angle, float x, float y, float z)
void glRotatex(int angle, int x, int y, int z)
void glSampleCoverage(float value, boolean invert)
void glSampleCoveragex(int value, boolean invert)
void glScalef(float x, float y, float z)
void glScalex(int x, int y, int z)
void glScissor(int x, int y, int width, int height)
void glShadeModel(int mode)
void glStencilFunc(int func, int ref, int mask)
void glStencilMask(int mask)
void glStencilOp(int fail, int zfail, int zpass)
void glTexCoordPointer(int size, int type, int stride, Buffer pointer)
void glTexEnvf(int target, int pname, float param)
void glTexEnvfv(int target, int pname, float[] params, int offset)
void glTexEnvfv(int target, int pname, FloatBuffer params)
void glTexEnvx(int target, int pname, int param)
void glTexEnvxv(int target, int pname, int[] params, int offset)
void glTexEnvxv(int target, int pname, IntBuffer params)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexParameterf(int target, int pname, float param)
void glTexParameterx(int target, int pname, int param)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTranslatef(float x, float y, float z)
void glTranslatex(int x, int y, int z)
void glVertexPointer(int size, int type, int stride, Buffer pointer)
void glViewport(int x, int y, int width, int height)
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