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45 #ifndef COMMONCPP_OBJECT_H_
46 #define COMMONCPP_OBJECT_H_
48 #ifndef COMMONCPP_CONFIG_H_
49 #include <commoncpp/config.h>
155 inline void *operator*()
const {
159 void *getObject(
void)
const;
161 operator bool()
const;
163 bool operator!()
const;
246 nextObject = prevObject = NULL;
251 virtual void enterLock(
void);
253 virtual void leaveLock(
void);
524 return (
void*)thisObject;
547 return this->operator++();
556 return thisObject == theIndex.thisObject;
559 bool operator!=(
const MapIndex& theIndex)
const {
560 return !(*
this == theIndex);
570 return thisObject == theObject;
573 bool operator!=(
const MapObject* theObject)
const {
574 return !(*
this == theObject);
595 const char *idObject;
unsigned getRange(void)
Return range of this table.
virtual unsigned getIndex(const char *id)
Get index value from id string.
MapObject(const char *id)
Save id, mark as not using any table.
RefPointer(RefObject *obj)
Create a pointer attached to a reference counted object.
LinkedSingle * getNext(void)
Get next object, for convenience.
The MapObject is a base class which can be used to make a derived class operate on a MapTable.
Self managed double linked list object chain.
virtual void * getObject(void)=0
The actual object being managed can be returned by this method as a void and then recast to the actua...
virtual ~RefObject()
The destructor is called when the reference count returns to zero.
void * getLast()
Get the last element into table, it is returned as void * for easy re-cast.
@ modeAtLast
insert at last position in list pointed by current object
MapIndex operator++(int)
Postfix increment operator, to be used in loops and such.
void addObject(MapObject &obj)
Map an object to our table.
virtual LinkedDouble * getLast(void)
Gets the last object in the list.
Self managed single linked list object chain.
virtual LinkedSingle * getLast(void)
Gets the last object in the list.
void addFree(MapObject *obj)
Add an object to the managed free list.
virtual void insert(LinkedSingle &obj)
Insert object into chain.
MapIndex(const MapIndex &theIndex)
Creates a copy of a given map index.
unsigned getSize(void)
Return the number of object stored in this table.
MapIndex(MapObject *theObject)
Creates a map index pointing to a specific map object.
Pointer to reference counted objects.
LinkedDouble * getNext(void)
Get next object, for convenience.
RefPointer(const RefPointer &ptr)
A copy constructor.
virtual void insert(LinkedDouble &obj, InsertMode position=modeAtLast)
Insert object into chain at given pos, as indicated by InsertMode; If no pos is given,...
void detach(void)
Detach current object, for example, when changing pointer.
bool operator==(const MapIndex &theIndex) const
Comparison operator, between two MapIndex's.
virtual ~MapTable()
Destroy the table, calls cleanup.
bool operator==(const MapObject *theObject) const
Comparison operator, between the MapIndex and a MapObject, useful to avoid casts for sake of clearnes...
@ modeBefore
insert in list before current object
RefPointer()
Create an unattached pointer.
void detach(void)
Remove the object from it's current table.
virtual void enterLock(void)
Patch point for mutex in derived class.
virtual void leaveLock(void)
Patch point for a mutex in derived class.
MapIndex & operator++()
Prefix increment operator, to be used in loops and such.
The MapIndex allows linear access into a MapTable, that otherwise could have its elements being retri...
virtual MapTable & operator-=(MapObject &obj)
This operator is virtual in case it must also add the object to a managed free list.
MapIndex & operator=(MapObject *theObject)
Assignment operator to avoid implicit cast.
void * getEnd()
Get table's end, useful for cycle control; it is returned as void * for easy re-cast.
RefObject()
The constructor simply initializes the count.
virtual LinkedDouble * getInsert(void)
Virtual to get the insert point to use when adding new members.
void * getFree(void)
Get next object from managed free list.
@ modeAtFirst
insert at first position in list pointed by current object
InsertMode
Requested in overloaded insert() method to indicate how to insert data into list.
void * operator*() const
Dereference operator: the pointed object it is returned as void * for easy re-cast.
virtual LinkedDouble * getFirst(void)
Get first linked object in list.
virtual LinkedSingle * getFirst(void)
Get first linked object in list.
LinkedDouble * getPrev(void)
Get prev object in the list.
MapIndex()
Creates an empty map index (pointing to nothing).
void * getObject(const char *id)
Lookup an object by id key.
MapTable(unsigned size)
Create a map table with a specified number of slots.
A map table allows for entities to be mapped (hash index) onto it.
void * getFirst()
Get the first element into table, it is returned as void * for easy re-cast.
A reference countable object.
MapTable & operator+=(MapObject &obj)
An operator to map an object to the table.
virtual void detach(void)
Remove object from chain.