Audaspace  1.3.0
A high level audio library.
DefaultSynchronizer.h
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16 
17 #pragma once
18 
25 #include "ISynchronizer.h"
26 
28 
34 {
35 public:
36  virtual void seek(std::shared_ptr<IHandle> handle, float time);
37  virtual float getPosition(std::shared_ptr<IHandle> handle);
38  virtual void play();
39  virtual void stop();
40  virtual void setSyncCallback(syncFunction function, void* data);
41  virtual int isPlaying();
42 };
43 
DefaultSynchronizer::getPosition
virtual float getPosition(std::shared_ptr< IHandle > handle)
Retrieves the position of the synchronizer.
DefaultSynchronizer::setSyncCallback
virtual void setSyncCallback(syncFunction function, void *data)
Sets the callback function that is called when a synchronization event happens.
ISynchronizer
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:39
DefaultSynchronizer
This class is a default ISynchronizer implementation that actually does no synchronization and is int...
Definition: DefaultSynchronizer.h:34
DefaultSynchronizer::stop
virtual void stop()
Stops the synchronizer playback.
ISynchronizer.h
The ISynchronizer interface.
DefaultSynchronizer::isPlaying
virtual int isPlaying()
Retrieves whether the synchronizer is playing back.
AUD_NAMESPACE_END
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
AUD_NAMESPACE_BEGIN
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
AUD_API
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
DefaultSynchronizer::seek
virtual void seek(std::shared_ptr< IHandle > handle, float time)
Sets the playback position of a handle and the synchronizer to a specific time.
DefaultSynchronizer::play
virtual void play()
Starts the synchronizer playback.