Audaspace  1.3.0
A high level audio library.
DelayReader.h
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16 
17 #pragma once
18 
25 #include "fx/EffectReader.h"
26 
28 
33 {
34 private:
38  const int m_delay;
39 
43  int m_remdelay;
44 
45  // delete copy constructor and operator=
46  DelayReader(const DelayReader&) = delete;
47  DelayReader& operator=(const DelayReader&) = delete;
48 
49 public:
55  DelayReader(std::shared_ptr<IReader> reader, float delay);
56 
57  virtual void seek(int position);
58  virtual int getLength() const;
59  virtual int getPosition() const;
60  virtual void read(int& length, bool& eos, sample_t* buffer);
61 };
62 
DelayReader
This class reads another reader and delays it.
Definition: DelayReader.h:33
DelayReader::DelayReader
DelayReader(std::shared_ptr< IReader > reader, float delay)
Creates a new delay reader.
EffectReader
This reader is a base class for all effect readers that take one other reader as input.
Definition: EffectReader.h:36
DelayReader::seek
virtual void seek(int position)
Seeks to a specific position in the source.
AUD_NAMESPACE_END
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
sample_t
float sample_t
Sample type.(float samples)
Definition: Audaspace.h:126
DelayReader::getPosition
virtual int getPosition() const
Returns the position of the source as a sample count value.
AUD_NAMESPACE_BEGIN
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
AUD_API
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
EffectReader.h
The EffectReader class.
DelayReader::getLength
virtual int getLength() const
Returns an approximated length of the source in samples.
DelayReader::read
virtual void read(int &length, bool &eos, sample_t *buffer)
Request to read the next length samples out of the source.