Audaspace  1.3.0
A high level audio library.
Delay.h
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16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
28 
32 class AUD_API Delay : public Effect
33 {
34 private:
38  const float m_delay;
39 
40  // delete copy constructor and operator=
41  Delay(const Delay&) = delete;
42  Delay& operator=(const Delay&) = delete;
43 
44 public:
50  Delay(std::shared_ptr<ISound> sound, float delay = 0);
51 
55  float getDelay() const;
56 
57  virtual std::shared_ptr<IReader> createReader();
58 };
59 
Delay
This sound plays another sound delayed.
Definition: Delay.h:33
Delay::Delay
Delay(std::shared_ptr< ISound > sound, float delay=0)
Creates a new delay sound.
Delay::getDelay
float getDelay() const
Returns the delay in seconds.
AUD_NAMESPACE_END
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
Effect.h
The Effect class.
Effect
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:34
Delay::createReader
virtual std::shared_ptr< IReader > createReader()
Creates a reader for playback of the sound source.
AUD_NAMESPACE_BEGIN
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
AUD_API
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93