Audaspace  1.3.0
A high level audio library.
Loop.h
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16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
28 
33 class AUD_API Loop : public Effect
34 {
35 private:
39  const int m_loop;
40 
41  // delete copy constructor and operator=
42  Loop(const Loop&) = delete;
43  Loop& operator=(const Loop&) = delete;
44 
45 public:
52  Loop(std::shared_ptr<ISound> sound, int loop = -1);
53 
57  int getLoop() const;
58 
59  virtual std::shared_ptr<IReader> createReader();
60 };
61 
Loop
This sound loops another sound.
Definition: Loop.h:34
Loop::createReader
virtual std::shared_ptr< IReader > createReader()
Creates a reader for playback of the sound source.
Loop::Loop
Loop(std::shared_ptr< ISound > sound, int loop=-1)
Creates a new loop sound.
Loop::getLoop
int getLoop() const
Returns the loop count.
AUD_NAMESPACE_END
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
Effect.h
The Effect class.
Effect
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:34
AUD_NAMESPACE_BEGIN
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
AUD_API
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93