Audaspace
1.3.0
A high level audio library.
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45 std::shared_ptr<SequenceData> m_sequence;
154 std::shared_ptr<SequenceEntry>
add(std::shared_ptr<ISound> sound,
float begin,
float end,
float skip);
160 void remove(std::shared_ptr<SequenceEntry> entry);
Specification of a sound source.
Definition: Specification.h:110
Defines the I3DDevice interface as well as the different distance models.
Sequence(Specs specs, float fps, bool muted)
Creates a new sound scene.
This class represents a type of sound source and saves the necessary values for it.
Definition: ISound.h:40
DistanceModel
Possible distance models for the 3D device.
Definition: I3DDevice.h:35
DistanceModel getDistanceModel() const
Retrieves the distance model.
float getFPS() const
Retrieves the scene's FPS.
void setFPS(float fps)
Sets the scene's FPS.
void setDistanceModel(DistanceModel model)
Sets the distance model.
This sound represents sequenced entries to play a sound scene.
Definition: Sequence.h:41
void setSpeedOfSound(float speed)
Sets the speed of sound.
std::shared_ptr< IReader > createQualityReader()
Creates a new reader with high quality resampling.
This class saves animation data for float properties.
Definition: AnimateableProperty.h:47
float getSpeedOfSound() const
Retrieves the speed of sound.
void setDopplerFactor(float factor)
Sets the doppler factor.
std::shared_ptr< SequenceEntry > add(std::shared_ptr< ISound > sound, float begin, float end, float skip)
Adds a new entry to the scene.
bool isMuted() const
Retrieves the muting state of the scene.
Defines all important macros and basic data structures for stream format descriptions.
void setSpecs(Specs specs)
Sets the audio output specification.
float getDopplerFactor() const
Retrieves the doppler factor.
This reader plays back sequenced entries.
Definition: SequenceReader.h:37
This class represents a sequenced entry in a sequencer sound.
Definition: SequenceEntry.h:39
AnimateablePropertyType
Possible animatable properties for Sequencer Factories and Entries.
Definition: AnimateableProperty.h:35
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
void mute(bool muted)
Sets the muting state of the scene.
AnimateableProperty * getAnimProperty(AnimateablePropertyType type)
Retrieves one of the animated properties of the sound.
virtual std::shared_ptr< IReader > createReader()
Creates a reader for playback of the sound source.
Specs getSpecs()
Retrieves the audio output specification.
void remove(std::shared_ptr< SequenceEntry > entry)
Removes an entry from the scene.
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
Defines the AnimateableProperty class as well as existing property types.
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
This class represents sequenced entries to play a sound scene.
Definition: SequenceData.h:43