Audaspace
1.3.0
A high level audio library.
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20 #define AUD_BUILD_PLUGIN
51 virtual void seek(std::shared_ptr<IHandle> handle,
float time);
JackSynchronizer(JackDevice *device)
Creates a new JackSynchronizer.
This device plays back through JACK.
Definition: JackDevice.h:45
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:39
This class is a Synchronizer implementation using JACK Transport.
Definition: JackSynchronizer.h:39
virtual int isPlaying()
Retrieves whether the synchronizer is playing back.
virtual void setSyncCallback(syncFunction function, void *data)
Sets the callback function that is called when a synchronization event happens.
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
The ISynchronizer interface.
virtual void play()
Starts the synchronizer playback.
virtual void stop()
Stops the synchronizer playback.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual float getPosition(std::shared_ptr< IHandle > handle)
Retrieves the position of the synchronizer.
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
virtual void seek(std::shared_ptr< IHandle > handle, float time)
Sets the playback position of a handle and the synchronizer to a specific time.